Sesame Street Art Maker

4.0Art & DesignUpdated October 2, 2026

Sesame Street Art Maker icon
Advertisements

Screenshots

Sesame Street Art Maker screenshot
Sesame Street Art Maker screenshot
Sesame Street Art Maker screenshot
Sesame Street Art Maker screenshot
Sesame Street Art Maker screenshot
Sesame Street Art Maker screenshot
Sesame Street Art Maker screenshot
Sesame Street Art Maker screenshot

Pros

  • Fun
  • colorful tools encourage creativity in younger children.
  • Familiar Sesame Street characters make the app approachable.
  • Simple controls are easy for preschoolers to understand.
  • Supports open-ended play without strict goals or time limits.
  • Artwork can provide a fun activity for parent-child interaction.

Cons

  • Content may feel too basic for older children.
  • Some features may require extra downloads or device storage.
  • Limited tools can reduce replay value after extended use.
  • Requires supervision if children can access sharing or device features.
  • Performance may vary on older phones and tablets.
Advertisements

MobexerAnalysis By Mobexer

I found Sesame Street Art Maker to be a friendly, focused drawing app for children who want to create alongside familiar Sesame Street characters. It sits in the Art & Design category, but it feels less like a general-purpose drawing studio and more like a guided creative space. That distinction matters: a young child can open it with a clear idea of what to do, while an older child or adult artist may quickly notice that it is intentionally simple.

My overall impression is that Sesame Workshop has aimed for ease rather than depth. The app’s store summary promises a way to make art with Sesame Friends, and that is a fair description of its purpose without overselling it. I would recommend it to families looking for an approachable creative activity, especially when the goal is drawing for fun rather than learning professional illustration techniques.

How the app feels in everyday use

A gentle starting point for young artists

The strongest part of the experience is the low barrier to entry. A child does not need to understand layers, complex menus, brush libraries or technical art vocabulary before making something. The Sesame Street theme gives the activity an immediate sense of direction, which can be helpful for children who become frustrated when a blank canvas feels too open-ended.

I can easily imagine using it during a quiet afternoon at home. A child could sit down, choose a creative activity and begin experimenting without needing an adult to explain a full drawing program. That makes it more approachable than many ordinary sketching apps, which often expose users to small icons and tools designed for experienced creators.

The familiar characters are also more than decoration. They provide an emotional entry point. A child who may not be interested in an abstract coloring or painting app could be more willing to explore because the surrounding theme feels recognizable. For parents, that can make the app useful as a short creative break rather than another purely passive screen activity.

Speed expectations and the value of a simple design

Because this is a focused art app rather than a large creative suite, I would approach it expecting a relatively direct experience. The limited scope should make the interface easier to understand and reduce the visual clutter that often makes children’s apps feel slow even when the device itself is capable. In my experience with apps designed this way, the biggest benefit is not only technical responsiveness but also the feeling that every tap has an obvious purpose.

That simplicity does come with a trade-off. A child who wants to move from playful drawing into detailed illustration may eventually find the creative space too narrow. A general sketching app will usually offer more control over brush behavior, color handling and composition. Sesame Street Art Maker is better judged as a themed activity than as a replacement for a full digital art toolkit.

The current version is 1.6, and the app was released on March 8, 2021. Those details place it in a mature part of its life rather than presenting it as a brand-new experiment. I would still keep expectations realistic: a version number alone does not promise that every device will behave identically, and the experience can depend on the phone or tablet being used.

What happens during longer creative sessions

Short sessions are where this app makes the most sense. A child might create a picture before dinner, decorate an imaginary Sesame Street scene or spend a few minutes trying different visual ideas. In that setting, the app’s focused design is an advantage because it keeps the activity understandable and prevents the child from getting lost in advanced controls.

Longer sessions are a different test. When a child keeps adding marks, changing direction and trying to make a more ambitious picture, the limits of a simple children’s art app become more noticeable. The issue is not necessarily that the app is demanding; it is that a small toolset can make experimentation feel repetitive once the initial excitement fades.

A practical approach is to treat it as one activity in a rotation. I would use it for a short drawing prompt, then encourage the child to describe the picture, tell a story about it or continue the idea with paper and crayons. That workflow gives the app a clear role without asking it to provide an endless art curriculum.

Stability, recovery and the parent’s role

For a child-focused app, recovery matters almost as much as the first launch. Young users are not patient with complicated error messages or unclear navigation. The best experience is one where a child can return to the creative task without having to remember a complicated sequence of steps.

I would recommend that a parent open the app once before handing over the device, particularly if the child is very young. This is not because the app is difficult by design, but because every family organizes its devices differently. A quick first look lets an adult understand the available creative flow, adjust expectations and decide whether the app suits the child’s age and attention span.

It is also sensible to save or finish an important drawing before closing the app or switching to another activity. That is a useful habit with any creative software. Children often assume their work will remain exactly where they left it, while mobile apps can be interrupted by calls, updates, low battery or ordinary device behavior.

I would describe the app as best suited to calm, supervised or semi-supervised use rather than something I would give a very young child and never check again. The content rating is Everyone, which fits its broad family positioning, but an age rating does not replace a parent’s judgment about attention, independence and how the child uses the device.

Device constraints and what to check first

The minimum operating system is iOS 9, so the compatibility requirement is relatively modest. That may help families using an older supported Apple device, although operating-system compatibility is only one part of the experience. Available storage, battery condition, screen size and general device health can still affect how comfortable an art app feels.

A larger screen is likely to be more pleasant for drawing than a small phone display, especially for a child who is still developing precise finger control. On a phone, the app may be convenient for a quick activity, but a tablet gives more room for broad gestures and makes it easier for a parent to sit nearby and participate.

I would also consider who shares the device. If the same phone is used for work, school, photographs and many demanding apps, a child’s creative session may be interrupted more often than it would be on a dedicated family tablet. That is not a flaw unique to this app, but it affects the practical experience and the likelihood that a child can return to a picture without frustration.

Resource demands are difficult to judge from the app’s category alone, so I would not assume that a simple interface makes every device equally fast. The sensible test is personal: install it on the intended device, open a drawing, make several changes and see whether the child can use it comfortably. That quick trial tells you more than comparing specifications in isolation.

How it compares with ordinary drawing alternatives

Compared with a blank-canvas sketching app, Sesame Street Art Maker offers a more welcoming starting point for children who need a theme or familiar characters to stay engaged. A traditional drawing app is usually the better option for an older child who wants to practice freehand technique, create detailed scenes or build a personal collection of artwork.

Compared with paper and crayons, the app is cleaner and easier to use in a waiting room, on a trip or at a kitchen table where spills are a concern. Paper still wins for tactile play, unrestricted mark-making and activities away from screens. I would not present the app as a replacement for physical art materials; its real strength is adding a convenient digital option to the mix.

Compared with a more elaborate children’s art suite, this app may feel less overwhelming. That is valuable for a first encounter with digital drawing, but it also means families should not buy it expecting a broad creative platform. The right choice depends on whether the child needs encouragement to begin or a large collection of tools to keep progressing.

Who will get the most from the purchase?

The price is $3.99, which makes the decision fairly straightforward for families already looking specifically for a Sesame Street-themed art activity. I would consider it most suitable for a young child who enjoys the characters, benefits from a guided visual setting and is happy making short, playful creations.

I would be more cautious if the child already uses sophisticated drawing software or expects advanced control. In that situation, the themed presentation may still be charming, but the app may not offer enough room for growth. A free sketching tool could also be a better fit for someone who simply wants to test digital drawing without committing to a paid download.

The app has an average rating of 4.0 from around 50 ratings, with around 4 reviews. I see that as a modestly positive signal rather than decisive proof for every family. The number of installs is over 10K, which suggests that it has reached a real audience while remaining a relatively small app compared with the biggest children’s entertainment products.

Three practical ways to make the experience better

First, I would give the child a small prompt instead of asking for “anything.” Try a simple challenge such as creating a picture for a Sesame Street friend, drawing a place where the characters could play or making a scene with a beginning and an ending. A prompt gives the app’s themed setting more purpose and helps avoid the blank-screen hesitation that can happen even in a child-friendly tool.

Second, use the app as a conversation starter. After the drawing is complete, ask the child to explain what is happening in the picture. This turns a short digital activity into language practice and storytelling without pretending that the app itself is a full educational program. The artwork becomes a reason to talk, rather than something that disappears as soon as the session ends.

Third, match the device to the child’s motor skills. If a child struggles to make controlled marks on a small phone, move the activity to a larger compatible screen before deciding that the app is frustrating. Screen size can change the experience significantly, especially when the child is learning how finger movement translates into digital marks.

A fourth useful habit is to set a natural stopping point. Ask the child to finish one picture or complete one prompt rather than leaving the session completely open-ended. This makes transitions easier and helps the app remain a positive creative activity instead of becoming an argument about when screen time ends.

Where the app is not the right choice

I would skip this purchase for an adult looking for a serious illustration workspace. The Sesame Street identity is central to its appeal, and the app’s child-friendly focus is not designed to compete with professional drawing software. It is also not the best choice for someone who wants a large, evolving art course with structured lessons, technical feedback or advanced project management.

I would also look elsewhere if the main goal is completely open-ended creation with no themed framing. Some children love recognizable characters, while others prefer inventing their own worlds from a blank page. For the latter group, a general drawing app or physical art materials may provide more freedom and better long-term value.

Finally, families who want a screen-free activity should choose paper, washable supplies or another offline option instead. This app can support creativity, but it remains a digital experience and therefore depends on the child having access to a suitable device at the right moment.

My performance verdict

Sesame Street Art Maker succeeds because it gives young children a clear, approachable reason to start drawing. Its Sesame Workshop identity, Everyone content rating and simple Art & Design focus make it easy to understand who it is for. I found the concept more convincing as a short, friendly creative activity than as a complete art platform.

From a performance perspective, I would expect the focused design to feel more manageable than a feature-heavy art suite, but I would still test it on the actual family device before relying on it for travel or an important quiet-time routine. The practical concerns are less about demanding professional workloads and more about screen size, device condition, interrupted sessions and whether the child’s expectations match the app’s simplicity.

At $3.99, it is a reasonable choice when the Sesame Street theme is genuinely appealing and the intended user is a young child who benefits from a guided starting point. My recommendation is strongest for families wanting a compact digital drawing activity, not for advanced artists or children who have already outgrown simple creative tools. The best reason to choose it is its welcoming focus, not technical depth.

In short, I would recommend it to a friend with a young Sesame Street fan who wants an easy way to make pictures on an Apple device. I would explain that it works best in short sessions, on a comfortable screen, with a little adult guidance at the beginning. Used that way, it offers a pleasant bridge between familiar characters and personal creativity.

FAQ

What is Sesame Street Art Maker?

Sesame Street Art Maker is a creative children’s app inspired by Sesame Street characters and themes. It gives young users a playful digital space for drawing, decorating, and creating simple artwork with colorful tools, stickers, backgrounds, and familiar characters. The experience is designed to be easy to understand, making it suitable for preschool and early elementary-age children who enjoy creative activities.

Is Sesame Street Art Maker suitable for young children?

The app is designed with children in mind, using bright visuals, recognizable Sesame Street characters, and straightforward creative controls. Younger children may still need help learning how to select tools, change colors, or save their creations, especially when using a smaller phone screen. Parents should review the app’s current age rating and settings before downloading, as supported features and suitability can vary by device and version.

Does Sesame Street Art Maker require an internet connection?

Basic creative activities may be available after the app has been installed, but internet requirements can depend on the version, device, and how the application delivers its content. Some downloads, updates, advertisements, sharing functions, or additional artwork may require connectivity. If you want your child to use it while traveling or without Wi-Fi, test the main drawing and creation tools offline before relying on the app.

Are there advertisements or in-app purchases in Sesame Street Art Maker?

Parents should check the official Google Play or App Store listing for the latest information about advertising, purchases, and privacy features, because these details can change with updates. Even when an app is child-friendly, device-level purchasing restrictions are recommended. Setting up parental controls and requiring approval for purchases can help prevent accidental downloads, subscriptions, or payments while children explore the creative tools.

Can children save or share their Sesame Street Art Maker creations?

The app may offer options to save artwork on the device or share creations, depending on the platform and current version. Sharing features should be used with adult supervision, particularly if they connect to email, messaging, social networks, or other external services. Parents should also check where saved images are stored and review permissions so children can enjoy creating without unintentionally exposing personal information.

Advertisements

Download

Download from Google PlayDownload from App Store

Related Apps

This site provides independent information about third-party apps and games. We do not own, develop, publish, or distribute them. All names, logos, and trademarks belong to their respective owners. Developer details are provided for reference only. For more information, contact the developer at [email protected], visit https://www.sesamestreet.org/, or review their privacy policy at http://www.sesameworkshop.org/privacy-policy/.