Crime Mysteries: Find objects
4.5AdventureUpdated September 30, 2026

Screenshots








Pros
- Engaging hidden-object scenes with a crime-solving theme
- Clues and case progression provide a clear sense of purpose
- Suitable for short play sessions on mobile devices
- Varied locations help keep the investigation feeling fresh
- Easy-to-learn controls make searching accessible to casual players
Cons
- Some scenes can feel repetitive after extended play
- Hints and progress may be limited without patience or extra resources
- Small objects can be difficult to spot on smaller screens
- The story may feel lighter than a full detective adventure
- Performance can vary between older phones and tablets
Analysis By Mobexer
I spent time with Crime Mysteries: Find objects as the sort of game that can sit on a shared tablet or phone and invite someone else to take a turn. It combines detective-style clue hunting with match-3 puzzles, so the appeal is split between looking carefully at a scene and making quick tile matches. That combination makes it more social in the living room than many adventure games, even though the actual progress is handled by one player at a time.
The basic idea is easy to understand. I investigate a case, search scenes for relevant objects, examine clues, and then use match-3 challenges as part of the investigation. The adventure category fits because the game is driven by cases and discovery rather than by endless standalone puzzles. At the same time, the match-3 layer gives it a familiar rhythm for players who do not usually choose story-heavy detective games.
It is a free game from G5 Entertainment, with optional in-app purchases ranging from $0.99 to $99.99 per item. That matters in a household setting: the game is simple to try without an upfront payment, but anyone sharing a device should understand that optional purchases are part of the experience. The age rating is Everyone 10+, which makes it more suitable for older children, teenagers, and adults than for very young players.
How Crime Mysteries works when a household shares the device
A good pass-the-device game, with one important limitation
In my experience, the strongest shared-use scenario is a short session where two people discuss what they see. One person can take the role of the careful observer, scanning the scene for objects, while the other suggests where to look or helps think through the case. When the game moves to a match-3 puzzle, the players can switch roles naturally. This gives the game a useful “your turn, my turn” quality without requiring two separate players inside the same round.
That arrangement works especially well on a tablet, where a scene is easier for more than one person to inspect. On a phone, the same idea is possible, but passing the device back and forth can become awkward. Tiny objects are also harder to compare when several people are looking over one screen. I would use a phone for solo play and a larger screen for household play whenever possible.
The game is not a true cooperative adventure in the sense of two profiles solving one case together. The shared experience comes from conversation and physical handoffs, not from a built-in team mode. That distinction is important if you are looking for a game where every family member has a separate role, inventory, or progress path. Here, one person is effectively the account holder and the others are helpers or spectators.
What to decide before handing it to someone else
Before I let another person use a game on a shared device, I would first decide whose progress matters. A child starting a case on an adult’s existing game can change the current position, while an adult taking over a child’s session may solve clues or spend resources in a way the child did not intend. The safest household habit is to treat the game as belonging to one primary player, even if everyone enjoys watching.
This is also where the free-to-start model needs a little attention. Because purchases are available, I would not hand the device over without agreeing that nobody should buy anything during a shared session unless the account owner is present. The exact price range runs from $0.99 to $99.99 per item, so “it is free” should never be interpreted as “nothing on this screen can cost money.” That is a practical boundary, not a criticism of the game itself.
I also found it useful to separate observation from decision-making. If a younger player is searching a scene, I would let them identify objects independently instead of immediately pointing everything out. If they get stuck, a hint from another person can keep the session enjoyable, but solving every difficult moment for them removes the satisfying detective work. The game is at its best when help is offered as a question rather than as an answer.
Keeping progress and play styles from colliding
Different people may approach the same case in very different ways. A patient player may inspect every detail, while another person may prefer to move quickly through the puzzle portions. On a shared device, that can create friction because the slower player wants to examine the scene while the faster player wants to continue. I would agree on a simple rule before starting: the person holding the device controls the pace, and suggestions wait until they are requested.
That small rule makes the game feel less competitive. It also prevents a common problem with hidden-object games: one player notices an item first and announces it before the other person has had a chance to search. For a household session, I would give the person holding the device a quiet first look, then invite assistance. This preserves the investigation instead of turning it into a race.
Another useful approach is to divide sessions by purpose. A child might play the scene-search sections while an adult helps read the situation and discuss clues. Later, the adult might handle a difficult match-3 board while the child watches for useful moves. This makes the hybrid design feel intentional rather than like two unrelated game types joined together.
Age, trust, and the tone of the cases
The Everyone 10+ rating gives a sensible starting point for household decisions. I would still consider the individual child, because “appropriate for ten and older” does not mean every child will respond to mystery themes in the same way. Some players enjoy crime fiction and investigation immediately; others may find the subject matter tense even when they are comfortable with puzzles.
For a first session, I would play alongside a younger user rather than simply installing the game and leaving them alone with it. That lets you see whether the case-based atmosphere feels entertaining or uncomfortable. It also creates a natural opportunity to explain that the game’s investigations are fictional challenges, not realistic guidance about handling real-world crime.
Trust matters in another way: shared devices often contain an adult’s store account or payment method. Even if the player understands the game perfectly, they may not understand that tapping a purchase button can have consequences outside the game. I would make the rule explicit and keep the device owner involved whenever an optional item appears.
The game can also be a useful conversation starter about attention and evidence. Rather than encouraging a child to rush through every screen, I would ask what made a clue seem relevant, which details were easy to miss, and whether a match-3 move was worth making immediately or saving for a better opportunity. Those questions turn a casual session into a small exercise in observation and planning.
How I would coordinate a shared session
For a household, I would use a short rotation: one person searches, one person observes, and then the roles change after a case step or puzzle. I would avoid changing hands in the middle of a tense puzzle because the new player may not understand the current board. A clean handoff is less frustrating than passing the device every few seconds.
It also helps to say out loud whether the group is trying to finish a case or simply explore. If the goal is completion, advice can be direct and efficient. If the goal is to let a child learn, the adults should hold back and allow mistakes. The same game supports both styles, but mixing them without warning can make one player feel rushed and another feel ignored.
For a family with several people who all want independent progress, I would be more cautious. The game is better suited to one main player with occasional shared participation than to a household expecting separate, clearly isolated campaigns on one device. If independent ownership is the priority, separate devices or a different game with explicit profile support may be a better fit.
Where it differs from ordinary alternatives
Compared with a traditional match-3 game, this one gives the tile puzzles a reason to exist beyond chasing a high score. The detective framing encourages me to care about what happens next, and the search scenes give a slower, more deliberate contrast to matching tiles. If you normally find pure match-3 games repetitive, the case structure may provide enough variety to keep you interested.
Compared with a conventional hidden-object adventure, the match-3 sections add a more active obstacle between discoveries. That can be a strength when I want a change of pace, but it can also interrupt the investigative mood. Someone who prefers uninterrupted exploration, dialogue, and clue interpretation may find the puzzle layer distracting rather than refreshing.
It also differs from a fully cooperative family game because the shared fun is informal. There is no reason for everyone to have a controller or a separate turn system; the group creates its own rules. That makes it flexible for a parent and child on one tablet, but less satisfying for a group that wants equal, measurable participation.
Small habits that make the game more enjoyable
My first practical tip is to slow down during scene searches. Instead of sweeping randomly across the screen, I look for unusual shapes, repeated colors, and objects that do not fit the surrounding setting. This is more effective than tapping everywhere, and it gives another person a fair chance to participate without immediately revealing the answer.
My second tip is to treat the match-3 section as part of the investigation rather than as a completely separate break. I pay attention to the board before making the first move and consider whether a match can create a stronger follow-up opportunity. In a shared session, saying why you chose a move helps another player learn the rhythm instead of merely watching tiles disappear.
My third tip is to reserve hints and optional spending for moments when the group has genuinely decided that progress matters more than solving the scene independently. A hint can rescue a stalled session, but using assistance too early weakens the central pleasure of finding something for yourself. In a household, this is also a good way to teach the difference between convenience and necessity.
A fourth useful habit is to stop at a natural point rather than quitting in the middle of a puzzle. Shared play is easier to resume when everyone remembers what the current case is about and whose turn comes next. I would also avoid starting a session when someone is already impatient; the observation-heavy parts reward calm attention more than frantic tapping.
Performance expectations and device fit
The game supports devices running Android 5.0 or later, so it is available to people using older Android hardware as well as newer phones and tablets. The current version is 1.30.3400. In practical terms, I would still choose the device with the clearest screen and the most comfortable touch response for shared play, because the experience depends on noticing small objects and selecting precise tiles.
A phone is convenient for a quick solo case while commuting or waiting somewhere. A tablet is more comfortable for a parent and child sitting together, especially when both are trying to inspect the same scene. If your household device is older, I would test a short session before planning a long group evening, simply because shared play exposes screen-size and responsiveness issues more quickly than solo play.
The game has passed one million installs and holds a 4.5 average from around twenty-six thousand ratings, which suggests that its blend of investigation and matching has found a substantial audience. I would read those figures as evidence of broad appeal, not as a guarantee that every mystery fan will enjoy the format. The hybrid design remains the key question: do you want match-3 challenges inside an adventure, or do you want a purer detective experience?
Who should choose it, and who should skip it
I would recommend it to someone who likes hidden-object scenes but wants more structure than a sequence of disconnected searches. It is also a good candidate for a casual household activity where one person plays and another person comments, notices details, or helps decide what to investigate next. The free entry point makes it easy to try before committing to the style.
I would be less enthusiastic for a player who dislikes energy-style pacing, optional purchases, or any interruption between story moments and puzzles. I would also steer away from it for a household that needs strict separation between each person’s progress on one shared device. The game can support informal cooperation, but it should not be mistaken for a dedicated multiplayer or family-account solution.
Players looking for a demanding, realistic detective simulation may also want something more focused. This is designed as accessible entertainment, with visual searching and match-3 problem solving working together. Its appeal comes from the approachable mixture, not from deep forensic systems or a highly technical investigation model.
My household verdict
After using it as both a solo game and a pass-the-device activity, I see Crime Mysteries as a particularly comfortable choice for casual shared play. It gives people something to discuss without requiring complicated coordination, and the two-part structure creates natural moments to swap roles. A parent can guide a younger player, friends can compare observations, and a solo player can still enjoy the cases without needing anyone else.
The boundaries are just as important as the appeal. Keep one person responsible for the main progress, agree on purchase rules before playing, and remember that the Everyone 10+ rating still calls for individual judgment. If your household wants independent profiles, competitive turns, or uninterrupted detective storytelling, another option may fit better.
For me, the deciding strength is the way a quiet search scene can become a conversation. I am not only tapping objects or matching tiles; I am deciding how much help to give, when to slow down, and whether the next clue is worth pursuing carefully. That makes this adventure game more useful in a shared room than its simple controls might suggest.
My recommendation is to try it as a one-device mystery session with clear boundaries, especially on a tablet. It is free to begin, approachable for its intended age group, and flexible enough for solo or conversational play. Just approach it as a hybrid puzzle adventure rather than a full cooperative detective game, and its strengths become much easier to appreciate.
FAQ
What is Crime Mysteries: Find objects?
Crime Mysteries: Find objects is a hidden-object puzzle game built around detective-style investigations. You examine different scenes, search for carefully concealed items, collect clues, and use them to progress through mysterious cases. The game combines observation challenges with a light crime-story structure, making it suitable for players who enjoy casual investigations, visual puzzles, and solving mysteries at their own pace.
How do you play Crime Mysteries: Find objects?
Gameplay mainly involves studying illustrated locations and finding objects listed on the screen before time runs out or the level ends. Some scenes may include additional puzzles, clues, or investigative tasks that help move the story forward. Careful observation is important because objects can be small, partially hidden, or blended into the background. Hints can usually help when a scene becomes difficult.
Is Crime Mysteries: Find objects free to download and play?
The game can generally be downloaded for free, allowing players to try its main gameplay without paying upfront. However, free-to-play puzzle games commonly include optional purchases, such as extra hints, energy, coins, boosters, or other helpful resources. Advertisements may also appear during play. Before downloading, check the current store listing for exact in-app purchase details and available payment options.
Does Crime Mysteries: Find objects require an internet connection?
An internet connection may be needed for downloading the game, receiving updates, displaying advertisements, synchronizing progress, or accessing certain events and features. Some previously loaded investigation scenes might work offline, but offline availability can vary by device and version. If you plan to play while traveling, it is best to test the game without Wi-Fi or mobile data before relying on it.
Is Crime Mysteries: Find objects suitable for children?
Crime Mysteries: Find objects is generally aimed at players who enjoy casual hidden-object games and fictional detective stories. The crime theme may include suspenseful situations, investigations, and references to mysteries, although the presentation is usually focused on puzzles rather than graphic violence. Parents should review the current age rating, advertising, in-app purchases, and privacy information before allowing younger children to play.











